Welcome to the parched town of Avery...
Where the locals have found shelter from a dust storm in The Crow Bar. You find yourself caged in with the brooding souls steeped in a veil of smoke, when a whirl of incriminating evidence rushes in! Orville the barkeep looks on with increasing suspicion as you scramble to preen yourself clean of crime before he calls the birds in blue!
Magfest 2020
Friday Social Games Night
SF Games
Megacon 2021
Friday Social Games Night playtester"This is better than Magic!"
Peter L."I love the art so much."
A chicken"Ber-bok, ber-bok."
Rafael L."I love the mechanic of stealing the egg, literally an egg hunt while the game is played."
Wendy A."I love the way the rules are written-definitely my kind of humor!!"
Vincent C."My friends and family love the game and are getting their own copy as well."
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15 Seedy Characters
- Pin evidence on the townspeople of Avery!
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25 Evidence Cards
- With one time or on-going effects!
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14 Incident Cards
- ...that ruffle your opponents' feathers!
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And 6 Increasingly Suspicious Orville Cards!
- Be careful, if you lose the roll the game is over!
2-6 Players
Scalable mechanics keep the party fluttering with small or large groups!
30-45 minutes of fast paced fun!
Swiftly mix and match evidence on yourself and others to win! Perfect for playing between longer board games!
Traditionally Inked Illustrations
Hand inked illustrations on 60 cards showcase 5 unique crime scenarios in a seedy crime noir world.
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How to Play
- Receive your Alias, a Character you keep secret until the end of the game... Then draw three cards for your starting hand!
- Whoever performs the best bird call goes first! Draw a card and then play Evidence on your Nest or someone else's!
- When Evidence is placed in a Nest, the Nest's owner must perform its Ability immediately! Sure you've been incriminated, but the higher the value the stronger the Ability!
- You can pin any stack of Evidence on a Character that matches its color. Negating the incrimination value but also stopping any abilities on the cards! Play any # of Incident cards to mix things up! Caw to end your turn.
- If any player draws the barkeep Orville, add him to the Bar and roll against the amount of Orville's revealed so far! You must roll greater than or equal to the sum of Orville's to avoid his growing suspicion!
- If the roll fails against Orville, the game is over! Reveal your Alias and pin any matching Evidence as a last effort to clear your Nest! Whoever has the least total incrimination, wins!